Genre: Online-arcade game
Worked at MEGA Entertainment (OCt, 2004 ~ Feb, 2006)
as a Senior Game Designer and a UI/UX Designer
The concept of ‘The Poporu’ was from an arcade center. Basically, Poporu was developed using an arcade game emulator(Mame) and was working on the online environment. We created an online arcade center and add various systems such as a chatting / game mode and matching / character card / online coin (to play game like arcade center) / level up systems and original GUI.
Character card system shows each user’s profile through a digital trading card in the Poporu. Each card has different design because it is planned to collect and trade.
In that time, I was interested in designing in-game Graphical User Interface(GUI), so I tried to design the concept and system for the all in-game GUI.
▶ Various game mode Design (single game/vs game/massive tournament)
▶ Ingame UI/UX Design (UI/UX concept and functional systems)
▶ player matching system design
▶ Ingame communication system design
▶ Character card system design
All games and characters in Poporu was licensed from SNK.